Picnic Blitz is a dice game that I released shortly after Insidious Sevens. Like Insidious Sevens, it was loosely inspired by several classic dice games, such as Yahtzee and Nada, both of which my friends played a lot of in our university days, and Sid Sackson’s Can’t Stop, which proved that a game can be mostly about rolling dice, yet still have a significant skill component.
Players control teams of six ants, one for each of the six tracks on the board, which in turn correspond to the six numbers on a standard die. At the end of each track is a food item, worth from 2 to 4 points depending on the length of the track. When an ant reaches a food item, the points are awarded to that player, and no other ants can progress on that track; however, the ant may be dethroned by the other players, in which case the player loses the points and the food is back up for grabs. The number of points needed to win depends on the number of players, but it can be very tricky to hang on to enough different food items simultaneously to reach that goal.